<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: canabalt</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/canabalt.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2010-10-13T08:32:00+00:00</updated><author><name>Simon Willison</name></author><entry><title>Tuning Canabalt</title><link href="https://simonwillison.net/2010/Oct/13/tuning/#atom-tag" rel="alternate"/><published>2010-10-13T08:32:00+00:00</published><updated>2010-10-13T08:32:00+00:00</updated><id>https://simonwillison.net/2010/Oct/13/tuning/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://blog.semisecretsoftware.com/tuning-canabalt"&gt;Tuning Canabalt&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
Fascinating insight in to the game parameter tuning needed to make a game feel just right.


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/game-design"&gt;game-design&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/games"&gt;games&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/recovered"&gt;recovered&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/canabalt"&gt;canabalt&lt;/a&gt;&lt;/p&gt;



</summary><category term="game-design"/><category term="games"/><category term="recovered"/><category term="canabalt"/></entry></feed>