<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en-us" xmlns="http://www.w3.org/2005/Atom"><title>Simon Willison's Weblog: halo3</title><link href="http://simonwillison.net/" rel="alternate"/><link href="http://simonwillison.net/tags/halo3.atom" rel="self"/><id>http://simonwillison.net/</id><updated>2007-09-27T14:38:14+00:00</updated><author><name>Simon Willison</name></author><entry><title>Halo 3 Site Demonstrates Flaws in SilverLight</title><link href="https://simonwillison.net/2007/Sep/27/infoq/#atom-tag" rel="alternate"/><published>2007-09-27T14:38:14+00:00</published><updated>2007-09-27T14:38:14+00:00</updated><id>https://simonwillison.net/2007/Sep/27/infoq/#atom-tag</id><summary type="html">
    
&lt;p&gt;&lt;strong&gt;&lt;a href="http://www.infoq.com/news/2007/09/SilverLight-Flaws"&gt;Halo 3 Site Demonstrates Flaws in SilverLight&lt;/a&gt;&lt;/strong&gt;&lt;/p&gt;
The Halo 3 “interactive manual” is like a throwback to Flash in the late 90s—“skip intro”, pointless transitions, text you can’t select or enlarge, links that aren’t links—all wrapped up in an ugly blob (only this time it’s XML instead of binary data).


    &lt;p&gt;Tags: &lt;a href="https://simonwillison.net/tags/flash"&gt;flash&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/halo3"&gt;halo3&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/microsoft"&gt;microsoft&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/silverlight"&gt;silverlight&lt;/a&gt;, &lt;a href="https://simonwillison.net/tags/usability"&gt;usability&lt;/a&gt;&lt;/p&gt;



</summary><category term="flash"/><category term="halo3"/><category term="microsoft"/><category term="silverlight"/><category term="usability"/></entry></feed>