23rd November 2017 - Link Blog
Return of the Obra Dinn: Dithering Process (via) Lucas Pope (creator of “Papers, Please”) has a new game under development: “Return of the Obra Dinn”, a first-person adventure mystery game set in 1807 that is spectacularly rendered in a 1-bit art style. He has a development diary on tigsource.com, and in this entry he describes the extreme lengths he has gone to in order to develop the best possible dithering implementation for rendering his 3D world in 1-bit colour. “It feels a little weird to put 100 hours into something that won’t be noticed by its absence.”
Recent articles
- Hello Python 3.15, goodbye 3.10, and now I can use 3.11 - 12th October 2026
- A new feature for my blog, built using my voice - 9th October 2026
- Claude Haiku 5.5 - 7th October 2026
- We're going to need default hard budget caps on pretty much everything - 3rd October 2026