soft-shell crabvietnam crab exporter

Simon Willison’s Weblog

Newsletter

Wednesday, 14th October 2026

AI is mass decompiling games. That’s both awesome and scary. (via) Indie game developer Popcar talks about the recent wave of AI-powered decompilation of existing games, enabling weird mashups between existing games, and producing a boom in game preservation projects to get old games working on new hardware (often in a browser using WebAssembly).

I like how this piece captures both the positives and the negatives of this new development:

Most people already realized the scary part by now. If AI can decompile games and software, then the entire tech industry is about to explode. Anybody can decompile other software and use it any way they'd like, and nobody can stop them. Companies can steal from competitors. Your paid game or app can be open-sourced against your will. This isn't exclusive to old video games, we can apply this to any software. [...]

This is also a big win for preservation. Old games can be ported, modified, enhanced, and made much more easily accessible than before. [...[

With console makers going all in on digital and games becoming entirely unplayable due to servers shutting down, this is fantastic news. We could own software we bought regardless of what the company thinks.

# 4:26 pm / computer-history, game-design, ai, webassembly, generative-ai, llms, ai-ethics, coding-agents

Another game experiment with Claude. This one used the default Claude iPhone app (chat mode, not Claude Code mode), where I prompted Claude Opus 5.5 Max with:

Build a three js game called "Tree appreciator" - it shows you two algorithmically generated trees and the game mechanics is about appreciating the differences between them. Think hard about how to make sure it is both fun and beautiful.

Somewhat embarrassingly given my recent talk, I've found that telling Opus 5.5 "make sure it is fun" works uncomfortably well. In this case Claude crunched for 3 hours and 7 minutes before retuning a cosy little spot-the-difference game with music and animation and achievements that's quite compelling to play.

Screenshot of a mobile spot-the-difference puzzle game with a dark interface. Header reads "No. 003 Acer autumnalis ‘Hid…" with subtitle "Autumn maple · A country lane in late a…" and icons for sound, a book, and help. Two nearly identical 3D-rendered scenes are stacked vertically, labeled "Fig. i" and "Fig. ii", each showing a dark-trunked maple tree with red, orange and pale peach leaves, leaves falling through the air, a golden grassy field with a few small rocks, and hazy hills with pine silhouettes under a pale sky. Two differences are circled in blue in both images: circle "a" at the base of the trunk, where Fig. i has a small red mushroom that is missing in Fig. ii, and circle "b" in the right side of the canopy, where Fig. i has a patch of green leaves that are red in Fig. ii. The bottom bar shows "2 of 4", a reset button, a "Hint" button with three filled and two empty dots, and a score of "1,803".

← Tuesday, 13th October 2026
Thursday, 15th October 2026 →

2026 » October

MTWTFSS
   1234
567891011
12131415161718
19202122232425
262728293031